Make our own games
Operator, management & cozy sims, MOBA, mobile RPGs. Games about running a thing over time. A café, a brewpub, a butcher shop at the end of the world.
See the gamesAbout
We lead with player value and top notch execution. What comes out on the other side though, is the most important of all – the experience. We take care of that too.
A Warsaw-based game development studio crafting games and interactive experiences for every platform: PC, mobile, console and web.

Operator, management & cozy sims, MOBA, mobile RPGs. Games about running a thing over time. A café, a brewpub, a butcher shop at the end of the world.
See the gamesPlayable campaign pieces, IP-based adaptations, full-cycle development and porting when the project fits.
Work with usSimulator, management and sandbox games from teams of two to six. Milestone funding, ports in-house, the IP stays yours.
Pitch a gameHow we work
Our name is the bar. No falling flat. Either it flies, or it doesn't.
PC, mobile, console, handheld: players don't care about platform labels. We learn what each game needs and we adapt.
We staff projects to fit the idea, not the other way round. Small enough to move quickly, large enough to polish.
We'd rather be the partner you call back in three years than the studio you regret signing this year.
Meet the founders
Our team philosophy: small core team with long-term contractors across art, dev, QA, audio and localization.
No fixed openings, and the door is always open. If you do extraordinary work in art, dev, QA, audio or localization, send a portfolio to jobs@outoftheordinary.io.
We read everything and keep the good ones close.
Send your applicationBusiness enquiries go to hello@outoftheordinary.io.
Questions
What journalists, players and prospective partners ask us most.
OUT OF THE ORDINARY is an independent game development studio founded in 2021 in Warsaw, Poland. We build simulators for PC, adapt IPs for mobile audiences, develop for web, port to consoles in-house and publish indie titles.
Warsaw, Poland. The company is registered as OUT OF THE ORDINARY sp. z o.o. at Bluszczańska 76 paw. 6, 00-712 Warsaw, Poland.
Mostly operator and management simulators, where the gameplay is about running a thing over time. My Café Manager Simulator is about running a café; Beerhouse Simulator is about running a brewpub. We also adapt PC simulators such as UBOAT and Thief Simulator for mobile, and build multiplayer and RPG titles for phones.
Our main collaborator is PlayWay S.A., the Polish simulator-game publisher behind House Flipper, Car Mechanic Simulator and Thief Simulator. Beerhouse Simulator is co-published with PlayWay and Septarian Games, and Meat Market is developed with Hekim Games.
Yes. OUT OF THE ORDINARY publishes indie titles, with a focus on simulator, management and sandbox games from teams of two to six developers with a playable build. We offer milestone funding plus in-house mobile and console porting. Pitches go to pitch@outoftheordinary.io.
Small core team plus long-term contractors across art, development, QA, audio and localisation. We staff projects to fit the idea rather than the org chart.
There are no fixed openings, but the door is always open. Send a portfolio to jobs@outoftheordinary.io – we read everything and reply within three to five business days when there is a fit.